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Pico day 2015 post-mordem

2015-05-04 08:58:39 by Luis

Saw everyone writing up thoughts on Pico Day last month, figured I should as well.

Really positive vibe this year, and a heck of alot of people. Really enjoyable event, maybe my favorite one of all time.

It's really strange because I've been to so many meet-ups and events in the past but walking over to the office during Pico Days is always as nerve wrecking as the first time, it's kind of like that feeling you get when you have just submitted something to the portal, and you are nervous if anyone will like it, no matter how much of a veteran you are. Its a nice sort of nervousness in a way.  Anyway it was awesome, got to talk to people I hadnt seen in years, got to meet a whole new set of people and it was just a swell event.

I will eventually drop in photos to my event page that I made. I'm old fashioned so I have to wait for the film to develop on them. Shush.

As for what I've been up to, well I made a career change last year, around Marchish, went off to do web design stuff for e-commerce, clothing and apparel side of things. Which has been a refreshing change. I thought itd be a bit awkward to go from online entertainment / games/ animation to clothing but its been fun. Busy, especially during holiday season but a fun busy.  I've quite enjoyed the change, and I see myself sticking around in Philadelphia one more year and then moving to New York city to do more art director level design work within the apparel side of things.

As for animation stuff, it was really inspiring going to Pico Day and talking animation again, I suppose one of the drawbacks of making a career change has been not really being engaged on the animation/entertainment side of the web. So it was nice to resurface that last week and dust off projects I had laying around. One of the things I want to dust off is the Newgrounds mobile stuff.  Something I was thinking about a few months ago was approaching it from the inside out, as opposed to outside in. In other words begin within deep embeded areas of the site and chisel out. I think that sort of approach is unusual but it might be a more practical way of doing it, particularly for this site that has so many branches. Kind of old but below is a mock-up i was working on for condensing the movie view page with limited real estate. Looking at it again today, there's some stuff i want to change but i think its got some promise to it.  I think originally, when I was working on it last year, it was just all so intimidating and the wireframes so complex that it just was difficult to wrap one's head around it. Currently going through a redesign at my current workplace, I've been re-energized and I've been learning on just how to go about tackling large redesign projects.

Ok so thats the update for now. I will probably make a new post when those photos of mine become available. CIAO.


Recent Game Medals

Jumpers 25 Points Jampers experiment passed Medal Stats.
Elecrtisity 10 Points Electrisity experiment passed Medal Stats.
Wake Up 5 Points Let experiment beging Medal Stats.
Daft Punk 10 Points Get the Strongest Armor Helmet Medal Stats.
Reptile Ransack 10 Points Beat the Boss Medal Stats.
Novice 5 Points Craft your first potion Medal Stats.
What's this? 5 Points Pick your first ingredient Medal Stats.
TENACIOUS EID 5 Points Clear a level after dying five times in it. Medal Stats.
Medal #4 10 Points Reach level 4. Medal Stats.
Medal _19 5 Points FOREVER ALONE! Medal Stats.

Total Medals Earned: 603 (From 159 different games.)

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