Middle of the Road
I'm late in playing this game but now that i finally have i figured id review it.
I think it panned out to be a very mediocre experience... i think that its good that you had a good variety of minigames but i think they all arent fully executed and i almost wish that you concentrated on one concept if you feel like by doing that, you'd nail it. The first level was kind of dry. the enemies have no AI ... the nutcracker feels sluggish even at the worst quality setting.. storywise.. its kind of wierd that the nutcracker is fighting toys, he's like supposed to rule over them...not be out destroying em.
The second level, uff this was so frusterating... its impossible not to get hurt, you never feel that incontrol of the character, im glad my life bar gave up draining at some point cause i would have been trashed.
The indestrotank level was pretty good, it ran smooth it felt like a bonus level and reward for getting through that nitemare of level 2... the horse level back to nitemare mode.. ^___________________^
did you beta test this? i mena i know you all just did this as a quickie but i feel like alot of the issues could have been buttoned up if you had an average joe go through it...
its cool that you had the trophies feature but you have to figure that if its so frusterating, who is going to want to give it another go?
Art wise, Bom's sprites were pretty good, some stuff was a bit scruffy some stuff was pretty stylish. Kudos to getting around to using tom's tablet <3
I think this could be a nice little game but you gotta put yourselves in the shoes of the average player this was a hard lesson i learned myself in camp hostility... when you make games youre serving the public and not really yourself.. so if something just isnt that engaging then you gotta tweak it to satisfy the general consensus.
Happy Holidays fellow Regs.