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Luis

90 Game Reviews

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where did i put my beer

Lol.. well i didnt see that coming.

Thanks Boda.

Jonas responds:

From the shelled out remains of my heart. <3

I take it you mean you didn't see that coming because of my shitty flash track record, not the surprise of me taking the time of drawing you.

Hahaha :<

Kept me on my toenails

Really cool idea and your sense of humor really sells it.
I like how you never let the user get comfortable on any particular play style.

Great work. I love how crude it is.

Kyaztro responds:

Thanks man, good to see I'm getting approval from artists like you

Probably your best game so far

Pretty cool little shooter. The controls feel good, the speed feels pretty good also.. especially on levels beyond level 1. I thought that level was too long. after awhile i started to wonder when the level would end. I enjoyed the boss, think maybe his bubbles shouldnt have been poppable or maybe come out at different sizes, just so it makes for a more interesting dodge and weave, they felt too easy to shut down. The fish were fine.
Second level was much better. The speed felt more lively, the shooting was more interesting with that semi directional feel and overall it just felt like a more well made level.
I really liked the title intro's to each chapter, the typography was strong there, it does make me wish the main menu and shit like that had that much TLC applied to them. that rounded font doesnt really go with the real storybook looking font that you chose for your chapter titles. I think its a cooler font anyway.

Overall good work, its nice to see you guys back to jerkin each other off.
Oh and TD for the love of god get a user icon. I'll draw one for you even.

Promising

I originally didnt like it on the first go around.. it just was so sluggish on that pirate ship part and it frusterated me. I gave it a go just now and i got through it and it was a pretty cool little game. I think the pirate ship part was so packed with sprites it drags the game down tons. One of the toughest skills for me when i started animating for games is the less is more theory. I think you will naturally pick that up and improve on that as you continue animating for games.
I liked the little bar scene. I love it when artists reach out to others for little cameo's and shit. Yotam does it in his Nameless series, and a few other people do it as well and its always a nice touch. Like an inside joke or somethin. Same goes for the ending.

Down to the nitty gritty, i found the attack sprites to be too conservative and short in range. I want to see you really get in there and push the attacks to the extreme, I noticed that Dan Paladin does this alot in castle crashers and it really 'sells' the attacks. I found that i didnt have a great deal of use for the shooting.. it was just too slow to bail you out and the bullet speed was even slower. I originally thought it was fine expecting to be able to upgrade that at the bar but no such luck. I never did find a use for the bomb. maybe being able to upgrade the gun would have been a better choice. I mean conceptually you've already strengethened the idea of very simplistic controls and attack options.. i thought it was overkill to introduce the bomb.

The squid boss was great. That fight scene actually ran quite well performance wise. I love the detail of the tentacles in the back and having to knock out its eyes. I do wish that the attacks it had were something more varied. Like maybe having a tentacle slap or something that was so 'bomb-heavy'

Id also have the same feedback on the final pirate.. maybe establishing some sort of attack pattern that made him more unique would have been a bit more adrenaline pumpin.

All in all, cool stuff.

MY BIGGEST GRIPE WAS THE FIDGETY BUTTONS ON THE FRONT MENU. FILL IN THE HIT STATES OF YOUR BUTTONS. it drives me nutssssss

Ansel responds:

thanks for the critique :) I'm glad you were honest about the problems you saw... And honestly, I feel the same about most of them :C If we'd had more time to get a good look at the final product, I can guarantee there'd be changes made, but as it is we got a final game with only hours to spare. We worked right up until the deadline... Leveling up was part of my original idea, but shortening the game to one level made it useless to do so.

the squid was going to do all kinds of crazy shit... Tentacles flailing, chopping through them, squid juice everywhere, but in the end, they were just too time-consuming. There was one attack for the squid i had done besides launching things at you, and it took forever, and it still didn't look good-- finishing more would've taken far longer than we had...

This whole game was a huuuuuuge marathon of cutting corners. I guess we will have to release that deluxe version someday :]

I thought I did fill in most of the hit states for things... it bugs me too

I rule all as usual

Damn the play time on this thing was insane, you really pulled it together.

I guess my main gripe would be i wish it were longer but you had me burn atleast 2 hours so i guess for a web game thats pretty insane. At first i didnt think i'd like it. But it grows on you and once you get a hang of the game you can multi-task and it really becomes engaging.

FYI I beat it with the mexican as my henchman. That guy is the bomb putos.

In regards to bugs, I found that my henchman sometimes would all go after something off screen and not come back.

The-Swain responds:

de Muerto is my <3

Good stuff

I really enjoy the retro tear in my eye i get from games like this... i liked the different scenarios you managed to squeeze in to such a small game.. really liked the tiered clown boss.. neat effect with the lights and shit.. the episode where he's djing that party is my favorite episode of madness and it was cool that it was weaved into a game form.. i guess my only gripe was that the lava part felt too short.. i really wanted to feel the pressure of having to have mastered the double jump the higher i got and the more unforgiving the platforms were...

Annoying.

Is it necessary to have to sit through a 10 min long badly animated intro?

After sitting through that, the game was pretty mediocre. Theres alot of games that have executed this type of engine and have done it better in spades.

The main characters controls are clitchy.. he'll like get stuck in places.. so the challenge stops being about leading him the right way but making sure your not so unlucky to have him get stick in a gap. This needs alot more beta testing and a skip button.

go ahead click the useless review button u know u wanna :)

The bar is closed.

Thats enough shots for you two. I thought it was a good timewaster. It doesnt build itself up as anything epic and it indeed is nothing epic. Honesty in gaming I love it.

Great buttttt

The boss was really hard.... my weapons didnt work.

thanks guys

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