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Luis

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Cool return of the series

I vaguely remember the first one, so i didnt really bother to compare them both. I think performance wise the game runs pretty well. Didnt really experience any major slowdown, but i didnt get to the late levels. Woulda been cool to have screams or panic from the pedestrians, it woulda made it more satisfying to kill them. I found the grunge font a bit hard to read for vital stuff like how much money you have and buttons. I think it looks cool for the logo and title slots but for UI its a bit difficult to use. Would have also been cool to make clickable things feel more clickable, i wasnt sure what to do initially after completing a level. It didnt seem obvious enough. Minor thing, but it would be cool to have a button to just go on to the next level. I actually enjoyed the levels more than the upgrading. Having to forcefully go through the garage was kinda annoying.

Nice work, its good to have a driving game to mess with.

Jazza responds:

thanks man. always a million things that could be improved but we're prett happy with it :D. although i do like the running away screaming idea. then again, i am sadistic.

Pretty good

Loved the music in this game. The rollercoaster levels were fun, and the last boss was kinda entertaining particularly at the end where the mashers have some ai on em. I think that the gameplay felt a bit unpolished, maybe it needed a few more sprites or something.

That aside, the artwork was refreshing i loved the chicken army.

Joelasticot responds:

Thanks. We had to keep Pico's animations pretty simple because I didn't want the anims to interfere with the code that moved the head and arms, but I get what you mean

concept was promising

I think you coulda had more fun with it, like maybe exploit how hard people find the game for example. I did like your theme song better than ours tho.

thanks!

PowerRangerYELLOW responds:

Great ideas and thanks for writing.

-PowerRangerYELLOW

i had no choice.

I favorited this pretty much.

Fawx responds:

everytime i look at your avatar i get hard.

where did i put my beer

Lol.. well i didnt see that coming.

Thanks Boda.

Jonas responds:

From the shelled out remains of my heart. <3

I take it you mean you didn't see that coming because of my shitty flash track record, not the surprise of me taking the time of drawing you.

Hahaha :<

Kept me on my toenails

Really cool idea and your sense of humor really sells it.
I like how you never let the user get comfortable on any particular play style.

Great work. I love how crude it is.

Kyaztro responds:

Thanks man, good to see I'm getting approval from artists like you

Promising

I originally didnt like it on the first go around.. it just was so sluggish on that pirate ship part and it frusterated me. I gave it a go just now and i got through it and it was a pretty cool little game. I think the pirate ship part was so packed with sprites it drags the game down tons. One of the toughest skills for me when i started animating for games is the less is more theory. I think you will naturally pick that up and improve on that as you continue animating for games.
I liked the little bar scene. I love it when artists reach out to others for little cameo's and shit. Yotam does it in his Nameless series, and a few other people do it as well and its always a nice touch. Like an inside joke or somethin. Same goes for the ending.

Down to the nitty gritty, i found the attack sprites to be too conservative and short in range. I want to see you really get in there and push the attacks to the extreme, I noticed that Dan Paladin does this alot in castle crashers and it really 'sells' the attacks. I found that i didnt have a great deal of use for the shooting.. it was just too slow to bail you out and the bullet speed was even slower. I originally thought it was fine expecting to be able to upgrade that at the bar but no such luck. I never did find a use for the bomb. maybe being able to upgrade the gun would have been a better choice. I mean conceptually you've already strengethened the idea of very simplistic controls and attack options.. i thought it was overkill to introduce the bomb.

The squid boss was great. That fight scene actually ran quite well performance wise. I love the detail of the tentacles in the back and having to knock out its eyes. I do wish that the attacks it had were something more varied. Like maybe having a tentacle slap or something that was so 'bomb-heavy'

Id also have the same feedback on the final pirate.. maybe establishing some sort of attack pattern that made him more unique would have been a bit more adrenaline pumpin.

All in all, cool stuff.

MY BIGGEST GRIPE WAS THE FIDGETY BUTTONS ON THE FRONT MENU. FILL IN THE HIT STATES OF YOUR BUTTONS. it drives me nutssssss

Ansel responds:

thanks for the critique :) I'm glad you were honest about the problems you saw... And honestly, I feel the same about most of them :C If we'd had more time to get a good look at the final product, I can guarantee there'd be changes made, but as it is we got a final game with only hours to spare. We worked right up until the deadline... Leveling up was part of my original idea, but shortening the game to one level made it useless to do so.

the squid was going to do all kinds of crazy shit... Tentacles flailing, chopping through them, squid juice everywhere, but in the end, they were just too time-consuming. There was one attack for the squid i had done besides launching things at you, and it took forever, and it still didn't look good-- finishing more would've taken far longer than we had...

This whole game was a huuuuuuge marathon of cutting corners. I guess we will have to release that deluxe version someday :]

I thought I did fill in most of the hit states for things... it bugs me too

I rule all as usual

Damn the play time on this thing was insane, you really pulled it together.

I guess my main gripe would be i wish it were longer but you had me burn atleast 2 hours so i guess for a web game thats pretty insane. At first i didnt think i'd like it. But it grows on you and once you get a hang of the game you can multi-task and it really becomes engaging.

FYI I beat it with the mexican as my henchman. That guy is the bomb putos.

In regards to bugs, I found that my henchman sometimes would all go after something off screen and not come back.

The-Swain responds:

de Muerto is my <3

Middle of the Road

I'm late in playing this game but now that i finally have i figured id review it.

I think it panned out to be a very mediocre experience... i think that its good that you had a good variety of minigames but i think they all arent fully executed and i almost wish that you concentrated on one concept if you feel like by doing that, you'd nail it. The first level was kind of dry. the enemies have no AI ... the nutcracker feels sluggish even at the worst quality setting.. storywise.. its kind of wierd that the nutcracker is fighting toys, he's like supposed to rule over them...not be out destroying em.
The second level, uff this was so frusterating... its impossible not to get hurt, you never feel that incontrol of the character, im glad my life bar gave up draining at some point cause i would have been trashed.
The indestrotank level was pretty good, it ran smooth it felt like a bonus level and reward for getting through that nitemare of level 2... the horse level back to nitemare mode.. ^___________________^

did you beta test this? i mena i know you all just did this as a quickie but i feel like alot of the issues could have been buttoned up if you had an average joe go through it...

its cool that you had the trophies feature but you have to figure that if its so frusterating, who is going to want to give it another go?

Art wise, Bom's sprites were pretty good, some stuff was a bit scruffy some stuff was pretty stylish. Kudos to getting around to using tom's tablet <3

I think this could be a nice little game but you gotta put yourselves in the shoes of the average player this was a hard lesson i learned myself in camp hostility... when you make games youre serving the public and not really yourself.. so if something just isnt that engaging then you gotta tweak it to satisfy the general consensus.

Happy Holidays fellow Regs.

Glaiel-Gamer responds:

Feliz Navidad Luis

Totally non helpful review. i dont give a fuck.

Doesnt having house arrest mean you have MORE time to answer reviews and masturbate?

Anywho congratz on daily first. the rwd lovezzz you.

LazyMuffin responds:

Yeah, but his mom wont let him talk to friends.
:c

Interesting blurb

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