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Luis

38 Game Reviews w/ Response

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jewtasticcc

Sign me up for a circumcision this game was fantastic.

FrostedMuffins responds:

I love you Luis!!!! Thanks for everything :)

hi tharr

Pretty fun for such a brainless little concept...

Coaly responds:

Thanks b, pezzo appreciates your comment.

i do like sombreros

thanks you two. It was a nice little game, imma favorite it.

Depredation responds:

Why thank you good sir ;). Glad you liked it.

Not bad, maybe a bit too hyped tho

This is probably the best thing your duo has made thus far and for that kudos. Its good you are breaking into much larger projects than the low scale ones. On to the Good / Bad / Overall review:

Good: I like the color palette, was worried that it felt too monochrome but it actually worked out and sort of gave it a style of its own. The simple palette, matches the simple sprites and concept and you really were consistent with being simple and thats cool that you kept sight of that in most aspects of the game.

Also good: I liked the death concept, reminded me of Prey and other games that did something beyond a game over screen.
I dont like how long it takes to kill that thing tho.. it totally kills the buzz from the main game. In Prey, the game over game was simple and quick you didnt spend like 10 mins 'trying' to get back into the game. If newgrounds was a gaming system id have pushed the reset button and just did it over. It felt like the opportunities to hurt that boss were way too rare.

Need to work on: Performance, the game is so hard to play when its not running well, even at the lowest graphic setting it just 'feels' slow. I hope that you didnt design the game to be played at the lowest setting.. its sort of a crap shot if you did because the typography looks terrible at the lowest setting. sorry im a big typography buff.

I think one of the major drawbacks of this game is that you worked so hard to keep things simple and then you cluttered it with bells and whistles so much so that it affected the performance of the game. Things like heavy particle effects, transparencies, masks and all that while visually beautiful really cut into the enjoyability of a game that runs well. This was one of the hardest lessons for me to learn in the making of NG rumble and that being to think like a game animator and not like a traditional animator..

Im not sure if its because my machine has processing issues but edward feels sluggish.. especially in the air. He doesnt feel bouncy or agile at all. and the fact that he becomes more agile when you are moving faster also made it annoying.. it almost felt like you purposely made him sluggish unless i was at full speed. If so i ask why? theres some parts where i wanted that percision and nimbleness.

Overall: I think its a cool attempt, the visual presentation is cool and it had some neat concepts.. i just had a hard time interacting with it because it felt like the interaction was always 2 steps behind my needs.

TrueDarkness responds:

Yeah, we'll continue to make more adept games, but I am never spending 6 months on a project again. It was not worth the hassle to have this game score less than something I made in a week. All part of the process though I guess.
I'm glad you liked the color palette, we tried to vary it as much possible without making it too rainbowy until the end.
The death concept was just an idea that wasn't very well done, hopefully next time we can incorporate something similar without having it feel so dull. This was out first attempt at doing Bosses.
The lag was just shit, and I couldn't believe how slowly it ran in my browser. Even after closing everything it still ran like a turtle with it's legs cut off. A game should never have to be played at low quality either, specially one that focuses a lot of the graphics.
Next time (This is Kevin btw) im going to focus more on just keeping everything nice without using too many laggy ingredients like masking, filters, and all that bullshit which I have grown to hate. You'll have to pass on Jose's knowledge too :P
On my computer, it runs fine when downloaded, in the browser though it's a whole different story. I don't know exactly why, but I'm going to have to figure it out to make our next game as good as possible.
Next time we will focus more on the experience rather than the idea. That way later we can incorporate some neat stuff without lagging anything up. Thanks for taking your time on the review.
Also, when I said it was your fault, it wasn't a bad thing, being sponsored by NG is completely awesome and you did me a huge favor by pulling me away from AG. I don't care about the money or any of that shit. I hope you're not too mad at me. Thanks for the review though

Cool Teamup

This came out of the blue, like most of Swain's stuff actually.
Anyways very cool, and Komix continues to create great experiences.

Good job dorxxx

-L

The-Swain responds:

I tried not to make too much of a fuss about the game on the forums or anything, mostly because I had no real idea when it would ever finally be released.

And who knows what team-ups the future may hold :D *wink wink*

fun and worth the wait

Wasnt sure how you'd pull this off but it looks damn good, the intro setup story was very cool, the game is hardcore action yet never takes itself seriously and even the mishmash of enemies somehow feel like they belong into the package.

Good job evan, good chamba and good job vandal.

Great package from top to bottom.
My gripe is that it took you so long to put this together, we needsa more like this stuff.

see ya on aim!

MindChamber responds:

well we still have that other game ta finish! :)

Inspiring

Just goes to show that you dont need the fanciest of graphics to make a very entertaining experience.
I actually found something quite charming about the artwork. Your sprites seemlessly blended together and the speed and variety of the gameplay was great.
Add me to your fanbase.

-L

DrNeroCF responds:

Wow, thanks man! I'm a big fan of your animations, too.

Stylish and promising

Well i love the painted backdrops, reminds me of the old graphic adventure games. This was pretty good, the actionscripting is sound and seamless. I wasnt that crazy about the color palette of the main character, or even the enemies but i also understand this is just a test so i dont hold that against it. I would "marry" the colors of the enemies more to the background color palette.. they stand out a bit too much for my taste, it almost feels like two totally different approaches. Thats just my two cents. Otherwise it looks good the animation is of course right on so i cant knock that and the character designs are also great. good luck

MindChamber responds:

Thanks for the review, Luis!!
I agree they do stand out a bit, these characters are orginally from the Alloy game and the Background in that , had much more primary color scheme, Recoil is actually just a mini Boss in that game.. So I gave him a moment to shine here.. and the Background is actually from my PicoVS Flash.. so maybe thats another reason why it doesnt fite,,
thanks for the input!!

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